Tuesday 27 February 2007

tank driver


After developing phase 2 of the tank. I wanted to develop a tank driver that would pilot it. I wanted the pilot to be heavy and bulkier than a standard troop. Tanks are usually heavy and well armoured and I wanted to reflect this in the design of the pilot.

Monday 26 February 2007

phase 2 tanks



After developing the quick rough renders of the phase 1 tank. The next stage in the project was to develop the tank further. I have added extensive detail both on the interior and exterior. You may notice the smoked glass window which raps itself around the cockpit area. Here you can just make out the robots that sit inside. I will be working on the look of the driver and co-driver over the next week or so.

There is plenty of room for other robots to sit within the wheels. I have also designed the tank so it is easily customisable. More about this will follow later in the project.

Sunday 25 February 2007

Tuesday 20 February 2007

Sunday 18 February 2007

robots and effects

After first developing the tank for the 3d movie. I now need some characters for the story line. The 2 character bots featured below are first rough renders on how the final bots might look. The bot on the left would be a sort of leader/ hero, while the bot on the right a basic troop.

I have done some basic animations and played around with sound and special effects. The first movie is purely sound and animation while the second is animation, sound and effects.





The movie above show how the troop bot mite appear via teleporting.

Monday 12 February 2007

tank and scene render

To kick start the project, I wanted to experiment with something really simple. I decided on a tank which was built by using really simple 3d shapes. This would be the basis of a series of tests while I get used to Carrara - the 3d programme I am using to build and render the project. The movie below was a test to see how I could use particle effects. The smoke which comes out of the revolving guns was achieved by blurring the particles as they are generated. This gives a reallistic smoke effect but cuts back on rendering times.



The next step for me will be to start developing graphics to put on the tank as this will be one of the vehicles in the final project.

Saturday 10 February 2007

coming soon


check back soon for updates.