Tuesday 7 August 2007
Addition of Bryce
After a couple months off the project to get my head around how I was going to generate landscapes and water effects, I discovered a programme named Bryce. It specificaly aims itself as a terrain generator. Some of the effects you can achieve are amazing. Above I did a quck render of some flying robots, water and a mountain range.
Expect more updates soon as I learn to animate objects (water, sky etc).
Wednesday 18 April 2007
the new direction
I have decided as part of the new direction to only have robots for the bad guys. The good guys would now be human. I was never sure about having 2 sets of robots as to distinguish between them could be hard work. Adding the human element also opens up new challenges. I developed a technique of producing hair.
Basically its a cyclinder with a bit chopped out. A quarter to be precise, then a spike deformer has been added to produce whacky hair effects not so disimilar from my own. The humans to are simple shapes to fit in with the styling I currently have.
The next few weeks I will be further developing the humans and working out a heirachy of leadership down to troop.
Sunday 15 April 2007
Back On Track
After a short break away from the project and a lot of development work and jotting down of ideas. I am now back with more robots and a firm direction of where I want to push the project. Stay tuned for more information. Below and above is a couple of things I was working on before the break, the first was another helmet design that looks like teeth, and the second was animating the knight robot I designed previously.
Sunday 18 March 2007
helmet designs
I want some really distinctive helmets for the robots which will feature heavily in the 3d animated film. I decided that one idea would be to look back at helmet designs throughout history. Pictured above is a helmet inspired by a knight helmet back in the day of jousting.
Arise.
I have also learnt how to map images onto objects. Pictured above is an arrow shape mapped onto the helmet.
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