Sunday 18 March 2007

helmet designs




I want some really distinctive helmets for the robots which will feature heavily in the 3d animated film. I decided that one idea would be to look back at helmet designs throughout history. Pictured above is a helmet inspired by a knight helmet back in the day of jousting.

Arise.

I have also learnt how to map images onto objects. Pictured above is an arrow shape mapped onto the helmet.

Sunday 11 March 2007

finalising the troops





After devising the helmets for the troop. Its has opened up a load of posibilities for helmet designs. Now each troop could be uniquely designed with custom paint jobs, much like formula 1 drivers do. Above is a series of new images.

Friday 9 March 2007

robot evolution3




Finally I think I'm getting somewhere with the design of the robots. I wasn't really happy with how the old ones where looking. I have decided on the same robot design for both goodies and baddies, but im going to distinquish them with colour and the design of the helmets (another new feature).

I'm also experimenting at the moment with physics in Carrara and how to influence objects. This good save a great deal of time in the animation process.

Tuesday 6 March 2007

New troop Robots



After developing the first set of robots which where originally the good guys. The next stage was to build the bad guys. They had to be the opposite to the good guys really. In order for this to happen the bad robots had to be round, which contradicts the bad guy stereotypes. Hard, rough etc.

I decided to flip the robot designs around, what was the good robots are now bad and vice versa.

The above image shows a few good guy robot designs.

Thursday 1 March 2007

unknown tanks




After developing tank evolution 2 which is the good guy tank. I needed to create a bad guy tank. I wanted to make it similar in look but at the same time different. This has been achieved by changing colours, various design elements, position of the guns and the tread on the wheels.

The next stage will be to develop the look of the bad guy robots and how I can make them different from the good robots.